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LG launches new handsets

LG Electronics launches the LG-KF700, a new handset with an optimized user interface that makes use of touch technology. Further highlights include three other handsets featuring touch technology: the convenience-oriented LG-KF600, the slim and stylish Design with interactive touch lighting phone LG-KF510, and a professional-level camera phone, the LG Viewty.

At the GSMA Mobile World Congress 2008, LG will build on the momentum for touchscreen phones that it generated last year when it launched the PRADA Phone by LG, the first phone with a full LCD touchscreen. The company developed its new phones based on insight from customers and designed them to be easier and more convenient to use.

The LG-KF700 includes multiple input methods including an adaptable touchscreen, keystroke-saving Shortcut Dial and numeric keypad, which help optimize this multimedia phone for users’ needs. The LG-KF600’s revolutionary InteractPad feeds forward commands to users and seems almost to read their minds. LG Viewty has already received accolades for its high-end digital camera functions and full touchscreen LCD, which have driven sales to more than 750,000 units since its European launch last November. The super slim LG-KF510 provides animated feedback to users with its unique, touch sensitive LED panel. Both the LG-KF600 and LG Viewty received the prestigious iF Product Design Award in 2008.

LG’s highlighted products at the GSMA Mobile World Congress 2008 include:

LG-KF700: Combining three separate input methods, the LG-KF700 provides easy access to its powerful multimedia features, which include a full web browser, digital audio and video players as well as handy widgets. Up front, the phone’s high resolution 3-inch full touchscreen LCD provides an optimized interface for each of the phone’s features and is perfect for watching video content. The Shortcut Dial on the back provides and easy and intuitive way to switch among frequently used applications. Making phone calls couldn’t be simpler, thanks to the LG-KF700’s sliding alpha-numeric keypad.

LG-KF600: The LG-KF600 is so intuitive that it seems almost to read your mind. The phone’s InteractPad replaces physical buttons with virtual navigation keys that feed-forward menus that are tailored to fit the task at hand. The InteractPad eliminates the need to memorize which key does what when using the phone’s 3 megapixel camera, MP3 player, video recorder and even when making phone calls or sending text messages. The LG-KF600 is as stylish as it is functional, with a high-gloss finish and easy to grip trapezoidal shape. The phone won a 2008 iF Product Design Award.

LG Viewty (LG-KU990): The LG Viewty, a professional-level camera phone, includes features found on many high-end stand-alone cameras, including a manual focus option, an image stabilizer and an ISO up to 800 for indoor or night shooting. The phone, equipped with 5.0 Megapixel camera, also records video at up to 120 frames per second, the highest frame speed ever for a handset camera, which can be edited and uploaded directly to YouTube. A 3.0-inch touch screen and Mobile XD engine provide a wider and more vivid display while a jog wheel on the back maximizes usability. An attached stylus allows users to digitally “write” on photos and edit files.

LG-KF510: The extra slim and superbly beautiful LG-KF510 slider phone represents the height of fashion and the best in technology. Gradated metallic Stardust Dark Gray and Sunset Red color schemes form the basis for its design, reinforced by a dynamic touchpad with interactive touch lighting and emotional animation. The LCD includes power saving auto luminance control and is covered by tempered glass, which gives the phone a great sheen and lasting durability. The phone’s Smart Camera has a startup time about one second, image stabilization, LED flash and red eye reduction. Rounding out the features are an MP3 player and the ability to record and play back QVGA video.

LG-KS20: The updated LG-KS20 slim smartphone, is designed to enrich the mobile internet experience. It features full internet browsing capabilities, and downloads everything from music and video clips to push e-mail at speed of 3.6 Mbps through HSDPA. It also allows for advanced features like video-conferencing, taking advantage of the phone’s dual cameras. The LG-KS20’s minimalist concept will appeal to those who admire a phone for its design as much as its features. The phone uses an intuitive touch input technology and large LCD screen to maximize its internet usability. The handset is powered by Microsoft’s Windows Mobile 6 software.

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February 12, 2008 Posted by | Cell phone news, mobile entertainment, Mobile events, mobile fact, mobile facts, mobile Fun, mobile industry 2007, Mobile Industry news, Mobile news | , , , , | 1 Comment

Palm Expects Higher Losses

Palm has announced lowered second-quarter expectations, saying that losses will be higher than it previously anticipated. The Treo maker attributed the increased losses to delayed product cycles.

The company said it now expects sales to tally between $345 million and $350 million for the quarter; Palm earlier had predicted sales of between $370 million to $380 million. Palm said it now expects losses between 8 and 10 cents per share, excluding some 1-time costs; previously, the company had announced expected losses of 1 to 3 cents per share. For the same quarter last year, Palm earned 12 cents per share on sales of $393 million.

December 11, 2007 Posted by | Cell phone news, Cellphone, Mobile Industry news, Mobile news, mobile sales quarter 3 2007 | , , | Leave a comment

Nokia Predicts 25% of Entertainment by 2012 Will be Created and Consumed Within Peer Communities

Up to a quarter of the entertainment consumed by people in five years time will have been created, edited and shared within their peer circle rather than coming out of traditional media groups. This phenomenon, dubbed ‘Circular Entertainment’, has been identified by Nokia (NYSE: NOK – News) as a result of a global study into the future of entertainment.The study, entitled ‘A Glimpse of the Next Episode’, carried out by The Future Laboratory, interviewed trend-setting consumers from 17 countries about their digital behaviors and lifestyles signposting emerging entertainment trends. Combining views from industry leading figures with Nokia’s own research from its 900 million consumers around the world, Nokia has constructed a global picture of what it believes entertainment will look like over the next five years.

“From our research we predict that up to a quarter of the entertainment being consumed in five years will be what we call ‘Circular’. The trends we are seeing show us that people will have a genuine desire not only to create and share their own content, but also to remix it, mash it up and pass it on within their peer groups – a form of collaborative social media,” said Mark Selby, Vice President, Multimedia, Nokia.

Selby continues, “We think it will work something like this; someone shares video footage they shot on their mobile device from a night out with a friend, that friend takes that footage and adds an MP3 file – the soundtrack of the evening – then passes it to another friend. That friend edits the footage by adding some photographs and passes it on to another friend and so on. The content keeps circulating between friends, who may or may not be geographically close, and becomes part of the group’s entertainment.”

Tom Savigar, Trends Director at The Future Laboratory added, “Consumers are increasingly demanding their entertainment be truly immersive, engaging and collaborative. Whereas once the act of watching, reading and hearing entertainment was passive, consumers now and in the future will be active and unrestrained by the ubiquitous nature of circular entertainment. Key to this evolution is consumers’ basic human desire to compare and contrast, create and communicate. We believe the next episode promises to deliver the democracy politics can only dream of.”

Of the 9,000 consumers we surveyed:

– 23% buy movies in digital format

– 35% buy music on MP3 files

– 25% buy music on mobile devices

– 39% watch TV on the internet

– 23% watch TV on mobile devices

– 46% regularly use IM, 37% on a mobile device

– 29% regularly blog

– 28% regularly access social networking sites

– 22% connect using technologies such as Skype

– 17% take part in Multiplayer Online Role Playing Games

– 17% upload to the internet from a mobile device

As part of the research we have identified four key driving trends; Immersive Living; Geek Culture; G Tech and Localism. These trends are currently sitting on the edge, but as these trends become more mainstream, they will have a collaborative, creative effect on the way people consume entertainment and, we predict, will lead to the Circular Entertainment phenomenon.

Immersive Living

Immersive Living is the rise of lifestyles which blur the reality of being on and offline. Entertainment will no longer be segmented; people can access and create it wherever they are.

Geek Culture

This triumph marks a shift as consumers become hungry for more sophisticated entertainment. Geek Culture rises, consumers will want to be recognized and rewarded – the boundaries between being commercial and creative will blur.

G Tech

G Tech is an existing social force in Asia that will change the way entertainment will look. Forget pink and sparkly, it is about the feminization of technology that is currently underway. Entertainment will be more collaborative, democratic, emotional and customized – all of which are ‘female’ traits.

Localism

The report uncovered a locally-minded sprit emerging in entertainment consumption and Localism will become a key theme of future entertainment. Consumers will take pride in seeking out the local and home-grown.

The extensive research identifies the trends, along with the technologies, that will be pivotal in the next episode of entertainment. In conclusion, the results of the survey lead Nokia to believe in the next episode; entertainment will be circular.

The research took place between July and September 2007. 9,000 consumers, who are active users of technology and own a mobile device [not restricted to Nokia] aged 16-35 were questioned. In addition 17 correspondents from the Future Laboratory’s LifeSigns Network were interviewed. LifeSigns network is a community of 3,000 ‘superconsumers’ thinkers, doers, creators and authors of culture. Interviews were also conducted with 10 leaders in different areas of entertainment who provided us with in-depth proven insights into this subject and what lies ahead. Experts were chosen from the areas of radio, internet, gaming, device developments, mobile telecoms, music, computing, legislation and marketing.
Source: http://www.mobiletechnews.com/info/2007/12/03/123742.html

 

December 4, 2007 Posted by | Mobile Industry news | , , , , , | 1 Comment